Community Update on #Battlefield6 Open Beta and Road to Launch

Community Update on #Battlefield6 Open Beta and Road to Launch

Community Update on #Battlefield6 Open Beta and Road to Launch 📝 Battlefield Labs Hiatus 😴 Battlefield Labs will take a brief pause during the Open Beta period. Once concluded, the Battlefield studios will resume their commitment to feedback and continuous improvement through this program. Battlefield Labs Feedback and Changes Made for Open Beta 🛠️ Maps and Modes: ▪️ Players can choose between "Closed and Open weapon modes" starting with the Open Beta and the upcoming Closed Weapon CQ playlist, where you'll earn XP progression. ▪️The Battlefield studios have identified several areas across maps that they've zoned in on and changed to better the flow of movement and the pace at which players traverse and fight each other. They've made several direct changes to: 🔹 The layout of objectives. 🔹 Improved cover. 🔹 Adjusted objective sizes. 🔹 Tailored designs to support balanced play for both sides. 🔹 Updated the visual look of objective boundaries. 🔹 Repositioned turrets across the map to further enhance gameplay. The next phase of map testing will be focused on refining these objective layouts and iterating based on player feedback. In addition, Domination now features "reviving" as a new mechanic. Weapons: 🔸 Balanced damage across the weapon pool in the Open Beta. 🔸 Leveled up the weapon customization options, making the UI more user-friendly. The Road to Launch 🪖 The Class System in the Open Beta "will not the final adaptation". After the Open Beta has concluded, there will be more opportunities before launch through upcoming Battlefield Labs play sessions. More changes you can expect beyond Open Beta 👇 Assault Class: 🔹 The Adrenaline Injector now clears and boosts resistance to flash and stun effects, enhances tolerance to explosive and incendiary damage, and improves movement speed. 🔹 Commanding Presence has replaced Enhanced Mobility as the new Signature Trait. This trait speeds up capturing objectives for nearby squad members and takes you and your team out of combat status faster. 🔹 The Spawn Beacon has been renamed to "Deploy Beacon", and it's now part of the Assault class gadget pool instead of Recon. 🔹 The Deploy Beacon has a finite number of uses per squad and will self-destruct if the Assault player spawns back on it, making it a tactical and limited resource rather than a persistent advantage. 🔹 The Assault class now has a new gadget: "The Assault Ladder" 🪜 ▪️ You can access to previously unreachable areas, functioning as either a ladder or ramp - depending on deployment angle - to lead not just their squad but their entire team over obstacles, gain height advantages or surprise the enemy in new ways. Engineer Class: 🔹 In the Open Beta, the Battlefield studios will be looking to gather feedback on how well the Engineering gadget pool supports and destroys vehicles, and how effective Engineers feel in direct combat. Support Class: 🔹 The teams are looking to improve the refresh rate of supply crates and how well the Support's signature weapon buffs contribute to the flow of the game. Recon Class: 🔹 They've redefined one of Recon's Training Paths by removing "Pathfinder" and replacing it with "Spec Ops". A nod to the stealthy, explosive-focused class last seen in #Battlefield2 👀 ▪️ Spec Ops lvl 0: Your base class training, available from the start and allows quieter takedowns, crouch and prone movement. ▪️ Spec Ops lvl 1: Spot nearby enemy gadgets (except when sprinting). ▪️ Spec Ops lvl 2: Going prone takes you out of combat much faster and removes the spot on self. ▪️ Spec Ops lvl 3: Call in a UAV to a marked position for passive spotting. Together with the Recon Signature Trait, "Aim Spotting", which automatically spots enemies while you’re aiming down sights, you'll be fully equipped to play out the intelligence and counterintelligence role to its full potential.

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